Karin’s fine art practice features interactive works, installations that are sound-based and often include interactivity. Her sound explorations critique society, technology, institutions, politicians and the media. Believing that sound stirs emotion Karin harnesses its invisible strength to build empathy in her audience.
Interactive Sound Object
The Abundant Sensate questions what constitutes waste in today’s high tech world. Movement in its presence awakens the sensate, inviting the viewer to touch it if they dare.
Interactive Sound Driven Video Game
Drift examines The Situationist theory of psychogeography and the derive. Players voyeur, listening in on spaces to explore the terrain and its aurality. Clearing each area by listening until all that remains are natural sounds and the environment.
Geographic Sound Mapping
Hawkin’s Farm is an example of Geographic Sound Mapping or an acoustic soundscape. The sounds are mapped to locations on the farm to reveal the activities of that area.